﻿using System;
using UnityEngine;

namespace Illusion.CustomAttributes
{
	// Token: 0x0200030F RID: 783
	[AttributeUsage(AttributeTargets.Field)]
	public class RangeLabelAttribute : PropertyAttribute
	{
		// Token: 0x060013C2 RID: 5058 RVA: 0x0008C0FC File Offset: 0x0008A2FC
		public RangeLabelAttribute(string label, float min, float max)
		{
			this.label = label;
			this.min = min;
			this.max = max;
		}

		// Token: 0x040018AF RID: 6319
		public string label;

		// Token: 0x040018B0 RID: 6320
		public float min;

		// Token: 0x040018B1 RID: 6321
		public float max;
	}
}
